

After being shot, he stands around a little longer before collapsing to the floor.īefore you leave, Sadie tells you that the money from the Blackwater job that got you into this whole predicament is hidden in the cabin they came out of. Still standing, he attempts to draw his weapon on the both of you, which you put a swift end to by using your Dead-Eye to get the edge on him. You have a standoff against the both of them and after a long oral battle with the both of them, you convince Dutch and he shoots Micah in the gut. As Sadie has a gut wound, she's overpowered and held in Micah's clutches. When it seems like all that's left is to shoot Micah, Dutch van der Linde emerges from the same cabin and aims at the both of you and Sadie.

Once you're stand off goes on for long enough, Sadie will flank him and force him to holster his weapon. He'll take cover behind the shed and you behind some crates. When you start calling him out, he'll emerge from it and after some aggravating conversation, you'll both pull out your guns and begin shooting. When you arrive there you're tasked with the objective to find Micah in the new areas of interest, which will also contain more enemies.Īfter killing a bunch of cronies, you'll arrive at a small shed. Continue up the path here and once you kill all the enemies, you'll find a new area of interest. Once all the enemies are dead, proceed to the area of interest, where you'll find more enemies.

Right before you pass through the creek here, you'll be jumped from behind. Kill them as you continue in the direction that they come from. Once you kill them, you reckon Micah has to be close so continue on. He'll be with two other men, which gives you a good chance to practice your dueling so draw your weapon and quickly tag them. She insists on you going ahead, and Charles catches up with her.Ĭontinue on and shortly you'll be confronted by Micah's second henchman, Joe. When you reach the top of the mountain, you'll both get jumped by two men and after the confrontation, Sadie will get stabbed in the gut. Once you clear the enemies, continue to follow Sadie up through some more enemies. Proceed up with Sadie, killing Micah's gang as you go along. Return to Charles and he'll tell you to go ahead, and that he'll catch up. When you get close enough, kill the sniper. So as Sadie instructs you, use the rocks as cover while moving closer to him. The sniper will be far ahead on the left, too far to reach from this distance. He's still alive and tells you to get to cover. No more than a few moments later, he is shot by a sniper in the distance. When you assume control, Charles tells you there's a watchtower ahead that they could be hiding out at. Get on your horses and a cinematic will play, taking you three through the mountains. Sadie now tells you to hang him regardless to which you have a choice: not choosing to hang him will reward you with some honor, and him with a headshot courtesy of Sadie's revolver. Scare him a bit more and he'll squeal he tells you that Micah has his own gang and are hiding out in the mountains. Once you're up there, tie the noose around his head and head over to the lever. Beat him to try to get some answers but as you'll find out soon enough, he wont talk, so drag him to the gallows and once you get to its stairs, intimidate him with your gun to force him to climb. She beats him for a bit before giving you control. When you enter the area of interest, you'll almost immediately find him and call him out, he'll obviously run so chase him until either you catch him, or Sadie cuts him off. When you arrive at Strawberry, Sadie will tell you to look for Cleet across the bridge. On your ride, they tell you their plans to leave the country. Get on your horses and ride out to Strawberry with Sadie and Charles. A pleading Abigail begs you to let it go, but due to the events of Red Dead Redemption, you simply can't. When you go outside you find him and Sadie Adler, and they tell you they managed to track down the location of one of Micah Bell's associates, Cleet, to Strawberry. Abigail Marston enters and you all exchange some light-hearted dialogue before you're called out by Charles Smith. John Marston (you) heads into his home in Beecher's Hope and sees Jack Marston reading to Uncle.
